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1. [Server Bug?] Projectiles do not damage at moment of incapacitation. - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for your video. I have checked the video carefully. You can spot that 33s in the video shows that the player you hit was close to dying. The issue that some weapon donGÇÖt make damage though I am still i...
- by Azri Sarum - at 2014.01.21 00:00:00
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2. Leaderboards - in Technical Support/Bugs [original thread]
First up, nice addition with the weekly / monthly leaderboards CCP. It's nice to see relevant stats that are not pulled down by our time spent as a noob. That said, you have some issues in your computations. Take weekly wins/losses ratio (as of ...
- by Azri Sarum - at 2013.12.20 01:51:00
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3. A Fatal Error Occured. The Game cannot continue. Please Quit the game and restar... - in Technical Support/Bugs [original thread]
This has happened to me a half dozen times since 1.7 dropped. The most common time for it to occur is right after a match ends, in the first second or two of the after match stats loading. The other time it seems to happen is just after spawning...
- by Azri Sarum - at 2013.12.15 05:55:00
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4. Battle Rifle - in Technical Support/Bugs [original thread]
T8R Raid wrote: Battle Rifle kills my Proto Assault suit in 1 burst at 80m, please fix. Fit shield extenders + armor plates...
- by Azri Sarum - at 2013.12.13 01:23:00
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5. got kicked from FW again for Friendly Fire for blowing up my own LAV with REs - in Technical Support/Bugs [original thread]
Could be worse. I got kicked today because an enemy tank ran over a minefield i created... v0v Someone needs to do a PSA to not use any form of explosive in FW till CCP fixes their horrible auto kick mechanic. If the penalty wasn't so draconian...
- by Azri Sarum - at 2013.12.13 01:21:00
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6. [Bug] Rail Rifle glitche - in Technical Support/Bugs [original thread]
1LTNORFLEET wrote: noticed two things about the rail rifle one is that when you die you can get 3 more shots off during the death seqence only if you have 3 left in your clip and 2 i don't know how exactly i did it i will find out through exste...
- by Azri Sarum - at 2013.12.12 00:06:00
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7. [Issue] "A fatal error has occured" - in Technical Support/Bugs [original thread]
Just had this happen to me. Not much i can add to the reports above. I had only played a few matches this evening when this came up. I had played for a much longer stretch yesterday with no issue. It gave no error code. GL with this one ccp
- by Azri Sarum - at 2013.12.11 23:58:00
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8. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works cur...
- by Azri Sarum - at 2013.07.19 05:53:00
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9. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Hi there, we actually do have programmers working on the improvement of equipment deployment. but could you give me some more details on where you tossed the explosive? was it on the terrain, was it a slope or just flat gr...
- by Azri Sarum - at 2013.07.15 22:53:00
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10. Equipment Switching Sluggish - in Technical Support/Bugs [original thread]
Just scrap the whole equipment access concept and start again. We fight with the UI enough as is, we shouldn't have to 'aim' to get our equipment out, only to have it 'miss' and not get selected. Once the menu is brought up have one equipment se...
- by Azri Sarum - at 2013.05.27 22:28:00
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11. Extreme Framrate issues in Planetary Conquest. - in Technical Support/Bugs [original thread]
CCP Praetorian wrote: We are investigating this as we speak. A couple of questions: 1. How many battles had you been in before you experienced this? 2. Where are you located (in the real world)? 3. Was the match full, and how many vehicles...
- by Azri Sarum - at 2013.05.27 21:37:00
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12. Not sure if lag or actual designed feature - in Technical Support/Bugs [original thread]
CCP LaFerrari wrote: Hi, Since the damage is done on the server, it takes some time for the client to get the replicated information. The delay for this part is the network lag and there is little we can do to reduce it. Once the client gets ...
- by Azri Sarum - at 2013.05.27 08:06:00
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